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Psychokinesis (PK)

 

Mind Over Matter -- in miniature by Mario Varvoglis, Ph.D.

Electronic dice: The Random Number Generator (RNG)

The dice results coming out of Rhine’s lab and elsewhere were highly significant [see Radin, D. & Ferrari, D.C. (1991). Effects of consciousness on the fall of dice: a meta-analysis. Journal of Scientific Exploration, 5, 61-83.  But not all experiments were equally well-controlled. Dice have to be very carefully constructed to ensure that they are truly balanced -- so that no one side is slightly favored over others. If there’s the slightest bias, this could lead to results which seem to be due to PK, but are, in truth, just artifacts (looks real, but is due to some error in the experiment). Although there are ways for dealing with such problems, (e.g., what’s called “counter-balanced designs” in experimental psychology), it obviously would be better to have a perfectly random system, one which reliably operates according to the laws of chance. A number of possibilities were explored, but the greatest technological innovation came with the creation of a reliable electronic random device. Starting in the late 1960s, the German physicist Helmut Schmidt introduced several Random Number Generators (RNGs) for psi research -- devices which, on the basis of microphysical events (such as radioactive decay, or electronic noise in chips), would produce truly unpredictable, random numbers.

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Reprinted with permission from a regular column by Mario Varvoglis
in the HotRod Your Head e-zine